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Flowchart exercise and making of:
LO-FI prototyping #1:

In this class we did lo-fi prototyping with paper mock-ups of our current ideas. We were still struggling in how we could realise our imaginations so we mainly focussed on 1 mechanic. It went quite poorly. Classmates had difficulty trying to understand what we had built and were overflown with unnecessary information. Overall we had received very insightful feedback and got back to work.
Final flowchart
We had two character cards. One of two users would have the purple card (herbalist) while the other the blue one (olympic runner). The herbalist player had to look at the pictures of flowers and their names, while the other player was 'poisoned'; describing to the herbalist what had poisoned them, so they could provide them with medicine. This mechanic turned out to be very annoying for players, because they kept guessing the wrong plant and had to oversee too much information. We dropped this idea completely.
LO-FI prototyping #2:

In contrary to our first test, our second try was very well received. Players enjoyed the character system and the questions were well-praised. People enjoyed learning about these obscure facts and liked the characterised information. Considering our mail goal, to entertain and educate/inform, this was good news.
We had our question cards with variations of answers given to our classmates. We figured out that the cards were designed so that a player would grab and hold onto all of them, which was a mistake. So it was good to learn about that. Everything else seemed pretty clear for people to understand, and our mock questions were not too difficult or easy.